Tier List

Loot To Forge Weapons Tier List

Katana or Greatsword, rarity ladders, reforge timing, and skill usage for every stage of the dungeon.

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Weapons Tier List

How this weapons tier list works

In +1 Loot To Forge, your blade is the main Power spike between Rebirths. You clear a linear dungeon, pick up ores and loot, then return to the hub forge to craft a stronger weapon. Auto-attacks handle basic swings in the dungeon, so the real decisions are weapon type, rarity, when to burn ores on a reforge, and how you press Q. This page ranks those choices for early, mid, and late pushes—not a frozen “best sword forever” list, because Power numbers and drop tables shift with patches.

Pair this ranking with the armor tier list, the step-by-step how to forge guide, and enchant and upgrades so Power, bag size, and enchants stay aligned.

Katana vs Greatsword

The game currently centers on two forge families: Katana and Greatsword. Skills and feel come from the type you craft plus the materials you dump in, so treat type as a playstyle pick and rarity as your Power ceiling.

Katana — speed and skill uptime

Katana builds reward active play. Faster attack cadence means more chances to weave Q skills while auto-attacks chip packs. Katanas shine when:

  • You can already clear a stage in a few hits and want smoother clears deeper in the hallway.
  • You like positioning and skill timing more than standing still and trading.
  • You are mid-game and need consistent DPS while you wait for a Legendary roll.

Expect Katana skills to favor mobility, multi-hit pressure, or short cooldowns depending on ores used. If a stage still takes more than about four hits per enemy, a prettier Katana will not fix the Power gap—retreat and reforge instead of forcing style.

Greatsword — chunk damage and simpler clears

Greatsword leans into heavier hits. When enemy Power spikes hard between stages, big swings help you stay inside the “four hits or leave” rule. Greatswords are strong when:

  • Boss gates or dense packs punish low per-hit damage.
  • You prefer simpler combat while training Power or watching bag fill.
  • You just Rebirthed and need a blunt Power climb before fine-tuning enchants.

Greatsword skills often read as heavier bursts or wider pressure. They can feel slower to recover, so do not stand in bad packs hoping one Q saves a doomed stage.

Practical ranking by goal

GoalPreferWhy
Fast early clearsEither solid Rare+Rarity beats type until Power walls appear
Active skill playKatanaBetter weave with auto-attack tempo
Stage Power wallsGreatswordHigher per-hit chunk
Frost Tower prepHighest rarity + enchantsType is secondary to raw Power
Coin-starved mid gameKeep usable Epic, sell junkDo not reforge every Common

S-tier mindset: highest rarity you can afford that still clears your target stage in four hits or fewer, with a Q skill you actually press. A-tier: one rarity behind but already enchanted and bag-supported. B-tier and below: temporary bridges—forge them, push one stage, then replace.

Rarity progression: Common to Legendary

Forged weapons climb a familiar ladder: Common → Uncommon → Rare → Epic → Legendary (names may appear with cosmetic prefixes in-game). Higher rarity is the primary Power lever; type is the secondary lever.

Early game (Common–Rare)

  • Forge your first upgrades as soon as the bag fills with basic ores. Sitting on Common forever wastes dungeon time.
  • Prefer Rare as soon as materials allow. A Rare of either type usually outpaces clinging to a favorite Common look.
  • Sell true junk when you need Coins for backpack upgrades; keep mid ores for the next forge if a stage wall is close.

Mid game (Rare–Epic)

  • Epic is the workhorse. Many players stall here while farming better ores deeper in the dungeon.
  • Reforge when: (1) enemies need more than four hits, (2) you died and lost a deep bag, or (3) you banked a clear ore upgrade after a successful retreat.
  • Do not reforge after every short run. Each forge spends materials that could have bought another stage of bag space or an enchant.

Late game (Epic–Legendary)

  • Legendary weapons are the long-term chase for deep stages and Frost Tower prep. Expect RNG; treat failed rolls as progress toward the next attempt, not a reset of your whole plan.
  • When you finally land a Legendary, immediately check enchant and upgrades before grinding another full forge cycle.
  • Keep a usable Epic as backup if you experiment with risky deep pushes.

When to reforge

Reforge (or forge a replacement) when Power—not pride—demands it:

  1. Four-hit rule: If a new stage’s enemies survive more than about four hits, leave, train or forge, then return. Dying deep loses loot.
  2. Ore quality jump: After a run that drops clearly better ores than what made your current blade, schedule a forge before another long push.
  3. Post-Rebirth: Rebirth resets Power but keeps multipliers. A fresh forge plus training dummies recovers Power quickly; do not enter hard stages naked.
  4. Tower / hard gate prep: Before Frost Tower or a known boss wall, invest in rarity and enchants rather than one more casual stage.

Skip reforging when your weapon already deletes the current stage and your bag or Coin upgrades are the real bottleneck. See how to forge for station flow and material habits.

Skill usage tips (Q)

Dungeon combat auto-attacks for you. Your job is movement, retreat calls, and Q:

  • Open packs with Q when the skill is a burst or cleave; save it for elites if the skill is a long cooldown nuke.
  • Learn the skill that came with your forge. Materials influence which skill variant you get on Katana vs Greatsword—read the tooltip after every craft.
  • Do not tunnel on Q while standing in lethal packs. Positioning and the retreat rule save more runs than perfect skill timing.
  • After a reforge, test Q on hub dummies or early stages before committing a full bag into a dangerous floor.

Loadout checklist before a deep run

  1. Weapon rarity high enough for the target stage.
  2. Matching armor Power pieces equipped.
  3. Backpack upgrade level that matches how far you plan to walk.
  4. At least one useful enchant if Coins allow.
  5. A retreat plan: leave when hits stop clearing cleanly.

Keep this list honest: if a patch changes forge odds or skill kits, re-test both types at your current stage instead of copying an outdated screenshot.

FAQ

Frequently Asked Questions

Quick answers to the most common Loot To Forge questions.

Is Katana always better than Greatsword in +1 Loot To Forge?

No. Katana favors faster skill weaving; Greatsword favors heavier hits into Power walls. Rarity and Power usually matter more than type until you are optimizing clear speed.

When should I reforge my weapon?

Reforge when enemies take more than about four hits, when you bank clearly better ores, after Rebirth before hard stages, or before Frost Tower and boss gates. Skip reforging if bag space or Coins are the real limit.

What rarity should I aim for mid game?

Treat Epic as the mid-game workhorse and Legendary as the late chase. Replace Commons and weak Rares as soon as materials allow.

Do skills change when I forge?

Yes. Q skills depend on weapon type and the materials used. Always read the new skill after a forge and test it before a deep dungeon push.